22. If a Rook and a Knight perpetually chase each other, the game should be a draw. (See example in Diagram 48)


Diagram 48: Red (in Capital) moves first

R8+1 h4+3
R8=7 h3-5
R7-1 h5-4
R7=6 h4+6
R6+1 h6+5
R6=5 h5-3
R5-1 h3-4
R5=6 ....

Explanation:
Red and Black keep chasing each other. Both sides violate the rule and it should be a draw if both sides continue.

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