32. One piece perpetually chases two pieces or more should be ruled as a draw. Two pieces take turns to perpetually chase two or more pieces also should be ruled a a draw. (See examples from Diagram 76 to 80)


Diagram 76: Red (in Capital) moves first

R8=7 h3+2
R7=8 h2-3
R8=2 c89
R2=7 h3+2
R7=8 h2-3
R8=1 ....

Diagram 77: Red (in Capital) moves first

R1=2 p8=7
R2=3 p7=8
R3=8 p2=3
R8=7 p3=2
R8=2 ....

Diagram 78: Red (in Capital) moves first

R2=7 h3+1
R7=5 c56
R5=4 c65
R4=3 p78
R3=9 h1-3
R9=7 h3+1
R7=5 ....

Explanation:
In Diagrams 76, 77, and 78, the Red Rook perpetually chases two or more pieces. Neither side violates the rule and the game can be ruled as a draw.

Diagram 79: Red (in Capital) moves first

C7+1 r4-2
C7-2 r4+1
C7+2 r4-2
C7-2 r4+2
C7+2 ....

Explanation:
The Red Cannon's perpetually chasing the two Black Pawns does not violate the rule but the Black Rook's perpetually chasing the Red Cannon does. Black has to change or lose.

Diagram 80: Red (in Capital) moves first

R1=2 c8=9
R8=9 c1=2
R2=1 c9=8
R9=8 c2=1
....

Explanation:
The two Red Rooks' perpetually chasing the two Black Cannons does not violate the rule. If neither side wants to change the move, this game should be ruled as a draw.

Back to Asia rule - Contents